Warhammer Age of Sigmar: Realms of Ruin
For Realms of Ruin I expanded to the cinematic editor to use our extensible data system. With this in place, the game teach could define custom cinematic nodes for the editor without requiring additional work from the Tools team.
Once this was done, I took the tech we have for marking up animation data with triggers and applied the editor to cinematics. Allowing the cinematic teams to trigger in-game effects (such as particles) through a data driven workflow without having to write code.
Credits
Warhammer Age of Sigmar: Realms of Ruin © Copyright Games Workshop Limited 2023. Warhammer Age of Sigmar, the Warhammer Age of Sigmar logo, Realms of Ruin logo, GW, Games Workshop, Warhammer, Warhammer Age of Sigmar, Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Sourcecode and technology © Frontier Developments plc 2023. 'Frontier' and the Frontier Developments logo are trademarks of Frontier Developments, plc. All rights reserved.